Settings and Modifiers

Settings
In the settings menu of your active game, you will come across settings. These settings are basic modifications that help to generally make your experience more comfortable.

Functions

 * Text Skip: Allows you to auto-skip text
 * Volume: Allows you to adjust the volume of your game
 * SFX: Allows you to adjust the sound effects of your game
 * Brightness: Allows you to adjust the game's brightness
 * Motion Controls: Allows you to enable or disable motion controls

Post Game Modifier
The Modifier is a modification function of sorts that can be found during post game. You can apply it to empty save files before you begin the game on the save file screen and, in return, you can customise how you'll be able to experience the game during subsequent replays when you open and use said empty files. This modifier option is unavailable to any files that have already been opened and played in before post game. If you delete your first file that allowed you to gain access to the modifier, the modifier will be something that you can play with in that fresh new file.

Functions

 * Attack Modifier U: This modifies the amount of damage output that enemies and bosses do to Mario and his partners. Modifier amounts include: 0.25x, 0.5x, 0.75x, 1x, 1.25x, 1.5x, 1.75x, 2x
 * Attack Modifier I: This modifies the amount of damage output that you and your partners do to enemies and bosses. Modifier amounts include: 0.25x, 0.5x, 0.75x, 1x, 1.25x, 1.5x, 1.75x, 2x
 * Defence Modifier U: This modifies the amount of DEF enemies and bosses have. Modifier amounts include: +1, +2, +3, +4, +5
 * Defence Modifier I: This modifies the amount of DEF Mario and his partners have. Modifier amounts include: +1, +2, +3
 * Scene Skip: A togglable switch. Allows you to skip lengthy cutscenes (including animated ones).
 * Foe Food Finder: This modifies the frequency that enemies can have their naturally generated items in their inventory. Modifier amounts include: 0, 0.5x, 1, 1.5x, 2x
 * Complex Foods for Foes: A togglable switch. Allows enemies to use more complex food items (including cooked items) that they would otherwise not be able to obtain. Also opens up the possibility for foes to have any kind of item or food in their inventory instead of a select few.

The aim of this little post-game modifier system is to both make a more customisable experience for future replays and also get an idea of modding games. The idea was inspired from a stat modifier in the Paper Mario: TTYD 1 Hour Challenge modifier.