Bosses

With every video game comes bosses, and this fan concept has no exception! Every Chapter of The Crystal Griffin has a Boss that the characters must face, and each play a very important role in not only the self-contained stories, but are also big pawns in the villain's (The Solis Magician's) master plan of shrouding the entirety of Crescent Island and - by extension - the world, into corruption and darkness like he did before in ancient times. Each of them will end up granting Mario a Crystal Griffin piece, ending the Chapter for that particular arc.

The Crexagon
The Apex Predator and Tyrannical Terror of its time, the Crexagon is a truly a threat to be reckoned with. After its revival as a result of the Crystal Griffin part's affect on the environment (alongside various other fossilised creatures), it has resumed to terrorising the Paleo Plains as it once did in prehistoric times. Throughout the duration of Chapter 1, its terrorising slowly grows closer to Rockshore Cliff and has resulted in the residents having forced to evacuate from their town should it begin to get too close.

Goosti and Choompa
Two deities that had previously been actively worshipped in active times but - as a result of being forgotten about - have developed amnesia with their only memory being the friendship both of them have with one another. Their deity powers prove too powerful for a sole Crystal Griffin part, but after extreme convincing from a mysterious shapeshifting figure that their purpose in the world is to actually be fierce protectors of the Crystal Griffin part. This makes them big antagonists of Chapter 2 and, additionally due to their change in purpose, their depictions from inscriptions goes from documenting them being well-worshipped protectors of the local village to vicious protectors and destructors of the local village.

Lucy and Ricky
Two will-they-won't-they couple that were extremely good friends but with their growing interest of each other have become increasingly more tense around each other. Under the Crystal Griffin's influence, they were both driven into thinking that the other will never love them and they are better off friends or even without each other, clashing with their former perception of their beloved friend and driving them crazy with rage and anxiety. Eventually, the negative perception overrides the good ones and they find themselves battling each other in a frenzied, soap opera-like rage and destroying the whole town of Pastel Bay in the process. Chapter 3 involves going into their lairs and snapping them into their senses until their eventual reuniting and confessions to one another, ala soap opera style.

Enveed
Antagonist of Chapter 4, Enveed is where we start seeing the minions created by The Solis Magicians themselves. A fusion between Envy and Greed, and made from the accidental DNA fusion of Luigi and Bowser, Enveed has an extreme desire for wealth and despises anything that gets in its way of such a want, perhaps even envying those who have more than what it has, increasing its desire for outcompeting others to be at the top. Enveed plays a central role in Chapter 4 where they kidnap the real Mayor Aviarita and proceed to go under his name in the village. Enveed, under Mayor Aviarita, exploits the trust between mankind and dragon, kidnapping various dragons into his underground lair and selling their precious gems and parts for money, gaining immense amounts of riches and wealth. Although tasked with and ensuring that he guards the Crystal Griffin part with his life, Enveed can get very easily distracted if there are riches involved and may even trade the Crystal Griffin part for an absurd amount of money (which is going to be impossible to acquire by normal means at this point in the story, so the party will usually decline). This explains why he is exploiting the dragons as opposed to actually protecting the Crystal Griffin, which in return is indicrectly bolstering its negative power through the Dark Magic acquire from the tension and negative energy exerted from the town and dragons of the area.

Pride and Wrath
Co-antagonists of Chapter 5, Pride and Wrath further the Crystal Griffin's negative power by feeding it Dark Magic acquired from the negative energy within Midnight Metropolis. When Enveed joins them back sometime after the defeat of Chapter 4, they decide to utilise the Happy Heart Circus and turn it into a pricey show business where workers are frequently mistreated and the original owners are brainwashed by extreme needs to do their bidding. The only two to have avoided this is Casper and Dapple, who have gone into hiding after their parents told them to run from the danger, and secretly scour the outskirts of Midnight Metropolis every night waiting for a passerby to help them.

Mrs Belladonna and Father Shadow
Both co-runners of Happy Heart Circus, with Father Shadow being the founder, they were forcefully brainwashed by extreme measures to serve Pride, Wrath, and (eventually) Enveed in their distraction to exploit the town (and now intentionally using the Crystal Griffin's negative power to assist them as well). When the two of them found out that simple brainwashing ala mind control wasn't enough for the supernatural couple due to their undying strong will to protect their business, children and the town, they had to result to more dire measures: a mind-controlling machine was forced onto Mrs Belladonna's head by Wrath in order to constantly dose her with an extreme amount of mind controlling magic, whilst Father Shadow is turned quite literally into a puppet-on-strings and controlled by Pride. Whilst they're helpless on their own, when they hear the voices of their two sons their wills turn stronger than ever, and more often than not they will even exceed the devices they have been tethered to ensure that their children are safe.

The Pathogem
Created by infusing various diseases and a large gemstone by The Solis Magician, the Pathogem infests the underground of Knight Light Kingdom during the events of Chapter 6, slowly infecting the Kingdom above with its deadly zombie-turning bacteria bullets. Various search hunts have been scouted in order to find out the source of the infections, but none know of the whereabouts until Mario and the gang come along. The remaining healthy citizens are confined to their homes in underground safety bunkers in order to ensure that the infected zombie residents don't sense them. Additionally, the King having visibly seen the Crystal Griffin part fall into his room (and having knowledge about its history) has sealed it away in a chamber with the help of his magician subjects, who ensure that for as long as they're living that the Crystal Griffin's negative power is deflected by their more stronger magic.

The Thieving Three
The Thieving Three have been a recurring group of misfits originally from Rogueport that have been causing trouble in TechnoMash City due to their repeated minor crimes. However, when the Crystal Griffin part fell near TechnoMash City and began corrupting the city as a whole due to its now extremely strong powers (due to being close to its area of creation), various citizens have been brainwashed into becoming criminals. The Thieving Three are surprised by the sudden spike of crime and, when planning their escape and coming across the Crystal Griffin part nearby and sensing its negative powers, they conclude that it is the source of the corruption and further its power by slowly taking the entire town over with corruption. Chapter 7 involves having to slowly make your way towards The Thieving Three's lair and defeating them whilst having to face off their razor gangs.

The Solis Magician
The main antagonist and puppeteer of all the events from ancient times till now, The Solis Magician serves as the endgame boss for Chapter 8. When Mario and the gang arrive at the Staleg Market and start infiltrating the Castle of Souls, The Solis Magician enforces their minions at the absolute maximum in order to barricade and overwhelm Mario and his partners. When confronted by the Solis Magician themselves, their now still incredibly powerful Dark Magic overwhelms Mario, but with the surprise help of Bowser, Peach, and Luigi, all four of them manage to take on and defeat the Solis Magician. At the end, the Crystal Griffin itself, now filled to the brim with positive power, exerts its magic and causes the Solis Magician to retreat for the time being until, one day, the Crystal Griffin's magic has been weakened once more...